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You are here: Home arrow Reviews arrow NecroVision: Cursed Company
NecroVision: Cursed Company PDF Print E-mail
  "Cursed Company" is a continuation of an extraordinary shooter Polish production, the first part of the hit retail shelves exactly one year ago. The suit was to go supplement, but a fully-fledged game was released, which is also a prequel, which tells the story already known to us before the event.


Game designers, Gliwice Farm Team 51, from the beginning to put up a strong story line and this time it did not. We return to the front in World War I, but not as Simon Bukner fighting with an army of demons and the elimination of German soldiers by the way, but just as a German soldier who meets a strange medical experiment could his countrymen. We get orders medication, which are packed in the middle of stalls, and is further downhill. From time to time we find someone alive, at the beginning they are more fiercely to defend the group, then consisting of several people, and finally look forward to when to hit even one, and that no matter which side j behind the barricades (or rather trench), since joint enemy, and so unites all. Missions, both the principal and subordinate, are sensible and usually result from situation, so do not feel bored or artifice, even if they are trivial. At the end of this journey we are richer for all the secrets that withdrawing scientists or people "sitting" firmly in the subject, handed down to us in the left lists here and there. Fortunately, they are so short that you can read a little and let enter the atmosphere. But even if they remit, and so you end up not only armed with standard weapons, but also special forces, in the finals to face as a Necromancer, known from the first "NecroVision", with its main character, Simon said Bukner. Neatly, interestingly, originally. But the story here is not important. We are dealing with shooter, and thus has first and foremost a struggle, although I must admit that without this whole introduction grałoby not so good. Because the game is really good. The main advantage of "the cursed company is dynamic. We need to react quickly to attacks by enemies, even if specifically for us not hurry, this catching up, for example, the size, or have in store an explosive surprise. Way of fighting is very much like the one with "Painkiller", because the game uses the graphics engine, much improved, as the first game, too. However, improved a little against the "NecroVision", mainly that it does not fight has already so chaotic. Tiring opponents were repulsed, the attackers in numerous groups who are earthed and forced us to a melee involving all the mindless pressing combinations of keys and mouse buttons at once. Frustrating when it was at the disposal of various lethal capacity of the best viewing at a distance. Fortunately, the "accursed company" is much more real to shoot, and when we already have available some magic it is also possible to use them without frustration. Developers tried to fight that was very diverse, which is forcing the opponents themselves. At the very beginning we welcome very tiring infected, shields the tin shields and batons after attacking approach. Then comes the turn of the z, improved soldiers, mad-killers voracious nurse, or angry demons ground and flying, but willy-nilly propellants. Some work on the gas, the other series in the legs spread and still others need to allow as close as possible and treat with the shoe, and the best combo around a circle, which will raise us on the occasion of fury and double the rate of injury. Both the fury and adrenaline, or the effect of "the last Dreh" release time, we know from the first "NecroVision. In a similar way as before, we are looking for a vampire artifacts that we increase the level of that fury, and locations, we encounter the secret place of the bonus crates of ammunition and other useful gadgets such as armor. Of course, if our arsenal of advanced games will become richer and join the impressive capacity but the fight and remain so combined, combining and requiring instant response. Fails at times a little degree of difficulty in the game. Are we supposed to choose three: getting the best "recruit", in which part of the bonuses and weapons are available, the average "Courage" and the hard level, the "hammer of demons," but in the middle as you walk through a storm level for level, exempting only due to artifacts. Kits are shaken, as of ammunition, and the bar of life is shrinking very slowly. Weapons also be used at this level of comfort and such, for example, shot to the opponents as the ducks - even though it is really relaxing, but fatal hit-in-hand is probably a slight exaggeration. Only the most difficult level brings more of a challenge. Of course, in addition to the bosses, because they have severe crossing at each level. Curiosity, which we had prepared for a long time artist, is the ability to take the lead in the game biplane and a tank, almost as in "Call of Duty." Obviously not count on any complexity in this context, because in these missions, the game becomes a very arcade. Of course, immediately points out that it was not any defect, because both the plane and the tank is guided by the incredible pleasure. And this is the greatest asset of the game. "Cursed Company" is a relaxing and very, very playable. The boredom may not be a speech, and not just because the game is not an especially long. Just everything seems to be well balanced and complementary. Graphically the game looks very good. Detailed mapping of the opponents, interestingly designed, surprisingly is able to inspire dread moving. Despite the incredible speed with which everything takes place here, we have a chance to see the structure of the walls, cracks, beautiful surface of the water and spectacular effects of the application of power. Applause are also a wonderful dark sky, tree stumps, or ruined buildings, giving the game a truly climate. And everything would be fine, if not for ... A large proportion of users will not see all this, if you really want to have fun. Indeed, a strong need for equipment to a graphic, and it is worth remembering that the dynamics of what the title offers, each additional frame is at a premium. At the end falls even mention the important things, because the characteristic of the first and second parts of "NecroVision", namely a large dose of brutality. Our opponents are killed in a very sophisticated way - from a head-shots on breach of helmets along with the heads of the different types of fragmentation until splashing into the wall drain. But most of the players know yet what to expect, and admit that such a shambles it has its charm. Respectively deadly is also background sound. Dark music goes perfectly with our doings and stoking tension skillfully. "Bloody campaign to" recommend to all somewhat darker climates borderline "Painkiller" and "Wolfenstein." The game is very good, and appropriate dosage will be a wonderful springboard after a stressful day. Noteworthy is also multi-mode, where you can test yourself against other players in five different modes, but probably will not hit the season - the competition is too strong. Anyhow, it is worth to invest - is better than before, much better.

 
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