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Bitterness air simulators fans because of that new game they signed a well-known brand "Il-2  was released only on consoles, would not last long.



Shortly after the premiere console "Birds of Prey" has proved that it is also a computer version of the simulation ... only will be called differently - "Wings of Prey. I have no "Il-2. Why? God only knows. Fortunately, despite the various strange turbulence associated with the name, the game itself is almost exactly the same ... only better. Provided, however, that there is a joystick or some other analog controller. Without it does not even make sense to approach the "Wings of Prey. Although the lowest level of difficulty of the game you can play like the arcade-style air "Wings of Honor" or "Heroes Over Europe 'creators did not recognize that a good idea to use the mouse to control the machine. Organizes the rodent after glancing around the area, either from the cockpit or view from third person perspective. Same machine and be controlled using the keyboard, which is a very painful experience, especially at higher difficulty levels, where each maneuver requires great precision and feeling, because in the blink of an eye may be over, and dragging a corkscrew. Really no joy'a or even a gamepad would be better to "Wings of Prey" does not come near. Like the console version, the game PCs based on one basic premise - to allow fun for everyone regardless of skill and sophistication of the genre. Novices are arcade mode, which generally do not have to worry about anything apart from performing their tasks. Those who want something more, you can enter into a realistic mode that has not yet forced them to sit in the cockpit and twisting the neck in search of the enemy, and even the slightest trace of each propeller pitch indicator, oil temperature and the like, but it changes the flight model more reliable and far more demanding than under. And finally, for the old a simulation game in which all options are disabled and to facilitate the "Wings of Prey 'changes in the actual simulator. That is to say, almost ... The authors because of unknown reasons abandon such basic things for the simulator, as well as take-offs and landings. Yes, they are boring. Yes, it is repeated, senseless act. Yes, fun is immediately found in the air and throw the fight. But the pardon, as the simulator, the simulator, and therefore the mandatory take-offs and landings are here part of the fun and, surprisingly, makes it a pleasure. They were not in the console version - a pity, but that the specificity of this platform. Why not in the PC? It is not known. But it's bad, it is not. "Wings of Prey" for the solitary player is on the one hand a linear campaign, stretching from the Battle of Britain by Stalingrad, the invasion of Sicily, the Ardennes offensive until the Battle of Berlin. The missions are fictionalized and embellished documentary films, and although it builds atmosphere, the same tasks are simple, very linear, and generally very inspiring. Lacks twists and turns, changing conditions, any dynamics. In short, the "Wings of Prey" strongly. The situation changes in happiness in the simulation mode, because there even the most trivial meetings are devilishly difficult, and each shot down is such a wild joy of success stories that it ceases to pay attention to the design of the mission. In addition to the campaign, which you can patch machines over a dozen iconic British, American and Soviet, "Wings of Prey" offers a missions themselves, which can no longer sit for  German and Italian planes. These functions suffer from a similar condition as those of the campaign - they are boring in any mode besides simulation. And what about the multiplayer game? Theoretically, here lies a huge potential for "Wings of Prey. Several different modes, technical facilities and modern solutions seem to create an attractive mix. Unfortunately, the play takes place via very unreliable service play and probably for this reason, at any given moment in the network is only a few people, too little, so it can play normally. Pity, especially since there does not appear that the situation had changed in the future. "Wings of Prey" is not a perfect game ... but only in certain respects. Indeed, if for example, the graphic frame, it is simply masterful. On consoles, "Birds of Prey" looked fantastic, and now the PC is just better. Planes are beautiful, the views from the top of the earth delight, and special effects like clouds, smoke, flames and explosions simply breathtaking. Worth seeing "Wings of Prey" even when meant to be ... see. I hear great music composer Jeremy Soule titled. Overall, however, PCs version of "Wings of Prey a little disappoint. Expect to play better than on consoles, make up for shortcomings in that version, but it did not happen. PCs variety looks a little better, but beyond that it is almost unchanged. Well, not everyone has the joystick. But if it is synthetic and loves, then let the "Wings of Prey goes without hesitation - the simulation mode is a really strong point of this game. Others are now, unfortunately, weaker.

 
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