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Strong wave of titles available only on Xbox 360 has declined, but hopefully not for long. Although the latter half belonged rather to the PS3, Microsoft does not forgive. Later this year, the owners will get some interesting titles, including "Halo: Reach", which will be released this autumn.



This is also to be the last part of a series of studies from the needle Bungie (creators of the famous and most popular series), so assume that will give their all. We already know that we get improved graphics to a whole new engine, this time truly the next generation. Despite all this not to be expected as a graphic frenzy of "Killzone 2" or even "Modern Warfare 2", but would like to be pleasantly surprised. Impressive amount of detail even in armor of soldiers, but the real main course are to be epic battles, in which is depicted as forty to twenty-fighting vehicles and at the same time. Cooperation will be for four players, two people can play split screen on one console and network multiplayer, of course. "Halo: Reach" is another game of the series without the Master Chief, who in the "Halo" was the last of the Spartans. As you probably already know this will be a prequel showing the events of the original trilogy, so this time the battle on the planet Reach. This game is very loosely connected with the book "The Fall of Reach", being rather independent of the story of those terrible events. The main characters are six of the Spartans, Noble Team and Single player campaign mode will lead one of them deserved a veteran prefer single action. The rest of the band leader Carter-259, the second is a woman of cyber-arm, Cat-320, the third is a weapons specialist Jorge-052, the fourth Emile-239 prefers stealth and has expertise on the front skull helmet, and the last is a sniper-Jun 226. Introducing more main characters has a chance to thicken the plot, which gain momentum and develop through dialogues. Surgery is a very significant discovery or face. Master Chief always seemed too impersonal. Modifications will affect a range of armaments, which besides Sniper Rifle will be included in DMR - Designated Marksman Rifle. This weapon will be good for the average distance that allows the execution of precise shots in the head with larger distances. Battle Rifle as we did not see it. Needler Rifle novelty is also better at greater distances. Return Assault Rifle, Plasma Pistol, Energy Sword and Pistol Magnum. Changing the touch of grenades, which are only two types instead of four - is to prevent chaos, which is in the midst of combat often use inappropriate grenade. Is a standard and a plasma grenade. Knife combat debut additionally useful in quiet situations alone. To have fun and reach new vehicles, as civilian, and among the skills you are, among others. sprint, which will require reclamation after use. "Halo: Reach" will be darker and the game according to the authors' final View "series, in terms of improving each of its elements. I must admit, for which fans probably "Halo," I will eat that in my previous views were too plastic, like plastic soldiers fighting the toy store. This time, however, shows clear influences "Killzone" brown palette, more subdued and darker colors. Even the sounds of weapons of both races to be more realistic. Also, the appearance of the planet Reach will change gradually - a powerful human habitat, home to over 700 million civilians and military power center, birthplace of the "Spartan" is to cover all in a desperate defense against the Covenant race. Opponents gain more serious, more dangerous, much less ridiculous appearance, and returning as leaders Elite groups are once again surprised with an above average intelligence. This will be the enemies, which is really going to worry about, rather than mere cannon fodder. Bearing in mind how the Master Chief alone gave the council on the battlefield, there hard to imagine a counterweight to six of the team, but then we just get through the military fights with high momentum. Important, too, that the opponents will not be controlled by scripts, and their actions are very much depend on the player's behavior. You probably hands stronger opponents games such as "Modern Warfare" and I wonder just how much this surgery will suffer and narration in the game. The mere fact that our branch is doomed from the beginning to the Holocaust, it seems to prejudge a specific, mature nature of this title. Thus, while earlier the phenomenon of "Halo," not particularly speak to me, "Reach" promises to be really interesting for me. And for you?

 
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