| Elemental: War of Magic |
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This game had to be called "Master of Magic II" in honor of a turn-based strategy, "Civilization" and "Master of Orion" published many years ago by the famous MicroProse. She is so called because supposed to be something of a remake of "Master of Magic". But do not call, because the current owner of the rights to the brand, the company Atari, after an initial line withdrew from the contract and prohibited the use of that particular title. Therefore, authors of Stardock game had its rebrand to "Elemental: War of Magic". But that changed just because it is still a spiritual successor and the return of some form of super great "Master of Magic," which so well moving game "to the fantasy world that over the next several years no one was able to do it better (although the such as "Age of Wonders," had tried twice). "Elemental", of course, will not simply copy the old solutions - based on them, but also adds a great deal from each other. The player will be to head the actions of the great magician, who slowly rebuilds his country after a magical cataclysm, which swept across the land. Assumed the city, operates the raw materials, trained individuals, conducts research and technology to fight the armies of other magicians, who may have different views on some issues very important, but insufficient to cause the war ... That is all that, like the well-known to all fans Strategy "Civilization IV", so that the "Elemental" goes much further. Player character is a specific, very powerful, but also possible to kill a person who is at the very beginning created a bit like the hero role playing game - choose its appearance, the advantages and disadvantages, and the coefficients of and proficiency in one or more schools of magic. And then to the ruler, and it develops in different ways, including marrying him (or her!) And allowing to have children, which, after become his army generals (among other heroes freed from some dungeons), or marry for children other rulers by strengthening alliances. These generals, or heroes or champions, also evolving, gaining experience in subsequent battles, or other type of mission - a mission, including the RPG-these, to be the "Elemental" is shaken. But that's not all. "War of Magic" is also used to use for a long time in space turn-based strategies to design units of the patent itself. You'll be able to give them different weapons and armor, their respective ability to teach and train for various tasks. Of course, not very complicated entity like an ordinary archer or will be much cheaper and quicker to produce than the universal with a bow, sword, spear, armor plate, and basic training of special units. Belong to the player has a choice in what to invest ... And it sounds awfully good. Overall concept itself is great - "Master of Magic" is a gem, forgotten, dust blown by the wind of history, but still a pearl. Whatever it would welcome a remake, and now especially so, for which he had taken a firm known for some good turn-based strategy. This is like Stardock, which has already been shown in two parts of the class of "Galactic Civilizations". It is worth waiting for "Elemental: War of Magic". |
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