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You are here: Home arrow Release arrow The Settlers 7: Paths to a Kingdom
The Settlers 7: Paths to a Kingdom PDF Print E-mail
"The Settlers" is one of the most distinguished series of computer games, and privately my favorite. In  1993, when I just could not tear myself away from the management of the tiny settlement in full -. Designing housing, taking care to ensure that materials, construction of the intricate connections between manufacturers and processors of various goods, in a word - ensuring the economic development of the estate, all this gave me an incredible joy.

It was difficult, requiring intellectual effort, but also ensured a high level of entertainment, intellectual. In fact, the only thing that does not suit me to a fight. In the original "Settlers" was simply boring necessity. And so the man who had won a settlement of a stronger economy. The war for me was just checking who earlier had written better. Unfortunately, the game designers did not share my opinion. From the third part of the cycle, including, more layers diminishes the importance of economic development and settlement, as it built a military coat. Initially, changes were not drastic and "Settlers 3" and "4" were very cool. But the "Settlers 5" I liked the longer average. And I think it is a caricature of the six, which is neither RTS or economic game. Military options are in fact poor, and the expansion of settlements has been reduced to platitudes. However, a series of "The Settlers' should be regarded as outstanding. Personally, I often go back to the first part of the nostalgia and remember "the good old days". Therefore, when there is the possibility of going to the office of Ubisoft to play latest - the seventh - the part of the cycle, I did not hesitate for a second. Especially since some time it was said that the scene is to be a kind of back to basics. Birds twittering and the abandoned militaristic forced thread - apparently now has to win to give itself a strong economy. I could not wait to see how it will really. Unfortunately, my first impressions of "The Settlers 7: The road to the Kingdom" are quite mixed. On the one hand really solved the problem of the late stages of games when we have such a strong settlement, that we will win for sure, but still we have a long and tedious to carry out a military operation to destroy the enemy kingdoms. Introduced the so-called fact. "Points of success." We get them for specific tasks (eg, providing the first certain number of swords to the building neutral), or being the best in any field (having the largest number of workers). When we have enough points, you win. I have already. Just like that. This is great, very playable solution. Especially if we play in a number of people and there is a real aspect of diplomacy and mutual be. The whole trick lies in the fact that much of the points is granted on a permanent basis, for example, one point for having the largest estates is a player who has at any given time into the largest kingdom. If we see somebody With an item that is close to winning, we can get along with other opponents and attack it together. Numerical advantage is almost always important, so it's probably a poor man gets a bad crash and fall to the bottom rate. This shows a very interesting psychological game. In multiplayer because you grow up fast, but silently. In a word, grow in strength so that no one noticed until it's too late. The ability to bluff, which is to be poor and disadvantaged by fate, when in fact we floods quite well, be useful for sure. Unfortunately, at this end for me the pros' The Settlers 7 ". Economic topic is still highly simplified. Ranks about the level of the fifth part of the cycle. Tactic: build quickly, and do not waste much time on planning checked all too well. And laying out the best roads connecting the buildings there is simply no sense. Mechanics of the game is focused on the dynamics of fact, rather than intellectual challenge. At the end of a mention of the graphics. At the end of Gentlemen from Blue Byte Software arrived at the meeting mainly in order to highlight how the game is beautiful (so I infer the length for visual setting for the rest). Even pay attention to the grass and doing the appropriate approximation. Fact. The Setthers 7 "are simply beautiful. Grass is green and looks almost like real. Domestic rabbit was a clear desire printed screen. Unfortunately, as much for me this is not apparent. From the strategic and economic game I require that they are addictive, bees, and posed a challenge to the gray matter. When I see something beautiful, look at his fiancee, and the fires did not play.

 
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