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  Yes, finally we can say with certainty that this year we will enjoy "Starcraft II"! Begun beta testing of the most anticipated games in recent years (decades?). Here are first impressions.
The first sensations accompanying the game? Everything happens very quickly, even for someone accustomed to nature of the first part. Enough for a few simple procedures: page number of workers increased from 4 to 6, (workers immediately proceed to the extraction after manufacture), and suddenly it appears that the average game lasts less than 10 minutes! If it connects with the deployed system, the selection of opponents (you choose your race and type of game - 1 for 1, 2 by 2, etc. - and the server itself is the enemy within 30 seconds) a native of "Warcraft III", overlooking the fact that you can quite a lot of play. Great for built-in messenger, which allows you to communicate with friends in a manner similar. Plagued by the lack of the main lobby to talk. Without it, it will be necessary to use the  and other relics of the past during or other team meetings. Although I am still convinced that the final version will be also implemented it. The graphics are very flexible. Laptops before three months of 2500 zł value should quietly deal with it (although, depending on the card, in which they are fitted, they may be problems with shader support). It is worth mentioning here that all the testers have the right materials to make videos and screenshots from the game. Aim at the two sites - as well as native where users can watch the stream from the game. In the latter case, one of the Terrane also keep comments. It must be remembered thatwill weigh the transfer, which is passed through to the liquidity game. Consequently, most are excluded streamujący details, making it impossible to know the full potential of the game. I am here also bad news for Mac users - does not provide for beta testing on MacOS. Fortunately, right there, you can run Windows in a window. At the beginning there were many doubts, especially as to whether the new version is accepted among the community. Despite decades of "StarCraft: Brood War is still the most popular RTSem in the world. Most of the controversy aroused primarily to facilitate the interface that had to be added, because over the years and the gradual development of solutions to support the game. Fortunately, you can very quickly get used to them and did not make the game easier. For example, now have to focus on additional skills for each of the races, which allow better use of economies (in the Zerg Queenami  additional larvae in Terrana from time to time summon to elicit a moment a lot more raw, with Protoss is the possibility of speeding up the hail of any building ). There is also a lot of elements that will easily find the players of both the first reads "StarCraft" and "Warcraft III". Incidentally, it is now organized tournaments in the first beta of "StarCraft II" for the money! Zotac Cup, the famous weekly event, winners of 100 euros reflects the tournament, which will be held February 28. It will be really the first opportunity to resolve the conflict between scenes SC1 and WC3. Have already announced their participation include Draco (our native  of SC1) and DeMusliM (UK WC3 professional player). Throughout the Beta Crackers are also working with Russia and the surrounding area. For now, they managed to make everyone interested the replays of the games! The same access to the physics of the game received a lot more people. We should also add that the initial number of 20,000 people that have come in the first wave, the keys to the game every now and then join a new person, because Blizzard non-stop the next lucky draws via the Battle.net. Graphics leave a bit of distaste. At the moment there is too much  - everything explodes and shines in short, distracted. I suspect that most players who will treat the game seriously, and so will disable all of the details in order to obtain the greatest possible transparency and liquidity of the battle square, but imagined that a little differently. Here we can see a compromise between style and straight from the "Warcraft" and "StarCraft." Everything looks as if alive, moved to the convention a little more cartoon (which I identify with the "Warcraft"). Moreover, it is difficult to assess at this stage of the graphics, even though beta is already very much developed. I suspect that the final everything will still be refined. The biggest impression certainly make maps that look just great. Skyscrapers sprouting from the earth, visible between the islands of the sun, and finally into the game itself - all this looks quite realistic. I hope that will go in this direction also the creator of the units and buildings, so the game will become a bit of character. It was not until I started the game so difficult for me to speak about the balance (or lack thereof) races, but at the moment - thanks Queen - Zerg seem to have an advantage over others. This unit made the age-old turned the balance, now Zerg do not need too many hatcheries, as Queeny can bring additional larvae. The most mobile are just Zerg race - especially with a new Nydus Wormowi, builders move to the rear of the enemy in a few minutes. Protoss too well in this respect, the handle on improving the gateways to the Warp Gate - can then build units directly across from the pylons (or away from the "barracks" just anywhere do Pylon for 100 minerals that, in its coverage of recall New combat units). Terrans rather than the sluggish motor units are focused on rapid infantry, where treatment is carried out via Medivac to serve as the landing, which also is reflected in mobility. For now, however, until the expansion schemes are not well developed, most of the game ends after the first attack. "Starcraft II", as the beta of, is quite stable and allows you to enjoy a very exciting game. You can see it now that Blizzard plans to launch some kind of future relationships, as shown on the menu option (yet locked) broadcasts of games.

 
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